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<div class="title">ControlRoom.cpp</div>  </div>
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<a href="_control_room_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#include &quot;../header/ControlRoom.h&quot;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#include &quot;../header/UtilFunctions.h&quot;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor">#include &quot;../header/CelShading.h&quot;</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;</div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="preprocessor">#include &lt;osg/Geode&gt;</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &lt;osg/MatrixTransform&gt;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &lt;osg/ValueObject&gt;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="keyword">using namespace </span>osg;</div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;</div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="keyword">namespace </span>brtr{</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;</div>
<div class="line"><a name="l00013"></a><span class="lineno"><a class="line" href="classbrtr_1_1_control_room.html#afb36cd27e18234098fbecd22ac325319">   13</a></span>&#160;    ControlRoom::ControlRoom(<span class="keywordtype">double</span> roomSize, <span class="keywordtype">int</span> lod, <a class="code" href="classbrtr_1_1_toon_tex_switcher_callback.html">brtr::ToonTexSwitcherCallback</a>&amp; toonCallback, <a class="code" href="classbrtr_1_1_program_switcher_callback.html">brtr::ProgramSwitcherCallback</a>&amp; programCallback) {</div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;        ref_ptr&lt;Group&gt; roomRoot = createRoomSurrounding(roomSize, lod);</div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;        ref_ptr&lt;Group&gt; chessFigureRoot = createChessFigures(toonCallback,programCallback);</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;        ref_ptr&lt;brtr::CelShading&gt; celShader = <span class="keyword">new</span> <a class="code" href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a>(<span class="keyword">false</span>);</div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;        ref_ptr&lt;LightSource&gt; roomLight = <a class="code" href="namespacebrtr.html#ad772c6dbc0a2cabd40a284676c124a97">brtr::createLight</a>(Vec3(0, 0, roomSize / 2.0 /2.0 +2), 0);</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;        celShader-&gt;addChild(roomLight);</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;        celShader-&gt;addChild(roomRoot);</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;        celShader-&gt;addChild(chessFigureRoot);</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        addChild(celShader);</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;    }</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno"><a class="line" href="classbrtr_1_1_control_room.html#a5dfafb496e18e8e4f6d792b144dd10b9">   26</a></span>&#160;    ref_ptr&lt;Group&gt; ControlRoom::createRoomSurrounding(<span class="keywordtype">double</span> roomSize, <span class="keywordtype">int</span> lod) {</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        ref_ptr&lt;Geode&gt; floorGeode = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        floorGeode-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a>(roomSize, roomSize, lod, lod));</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        ref_ptr&lt;MatrixTransform&gt; floor = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        floor-&gt;setMatrix(Matrix::translate(-roomSize / 2, -roomSize / 2, 0));</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        floor-&gt;addChild(floorGeode);</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        ref_ptr&lt;Geode&gt; ceilingGeode = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        ceilingGeode-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a>(roomSize, roomSize, lod, lod));</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;        ref_ptr&lt;MatrixTransform&gt; ceiling = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        ceiling-&gt;setMatrix(Matrix::translate(-roomSize / 2, -roomSize / 2, -roomSize / 2)</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;            * Matrix::rotate(DegreesToRadians(180.0), X_AXIS));</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;        ceiling-&gt;addChild(ceilingGeode);</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;        ref_ptr&lt;Geode&gt; firstWallGeode = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;        firstWallGeode-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a>(roomSize / 2, roomSize, lod, lod));</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;        ref_ptr&lt;MatrixTransform&gt; firstWall = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;        firstWall-&gt;setMatrix(</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;            Matrix::translate(-roomSize / 2, -roomSize / 2, 0)</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;            *Matrix::rotate(DegreesToRadians(90.0), Y_AXIS)</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;            *Matrix::translate(-roomSize / 2, 0, 0)</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;            );</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        firstWall-&gt;addChild(firstWallGeode);</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;        ref_ptr&lt;Geode&gt; secondWallGeode = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;        secondWallGeode-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a>(roomSize / 2, roomSize, lod, lod));</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        ref_ptr&lt;MatrixTransform&gt; secondWall = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        secondWall-&gt;setMatrix(</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;            Matrix::translate(-roomSize / 2, -roomSize / 2, 0)</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;            *Matrix::rotate(DegreesToRadians(-90.0), Y_AXIS)</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;            *Matrix::translate(roomSize / 2, 0, roomSize / 2)</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;            );</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;        secondWall-&gt;addChild(secondWallGeode);</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;        ref_ptr&lt;Geode&gt; thirdWallGeode = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;        thirdWallGeode-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a>(roomSize, roomSize / 2, lod, lod));</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        ref_ptr&lt;MatrixTransform&gt; thirdWall = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        thirdWall-&gt;setMatrix(</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;            Matrix::translate(-roomSize / 2, -roomSize / 2, 0)</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;            *Matrix::rotate(DegreesToRadians(-90.0), X_AXIS)</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;            *Matrix::translate(0, -roomSize / 2, 0)</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;            );</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        thirdWall-&gt;addChild(thirdWallGeode);</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        ref_ptr&lt;Geode&gt; fourthWallGeode = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;        fourthWallGeode-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a>(roomSize, roomSize / 2, lod, lod));</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        ref_ptr&lt;MatrixTransform&gt; fourthWall = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        fourthWall-&gt;setMatrix(</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;            Matrix::translate(-roomSize / 2, -roomSize / 2, 0)</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;            *Matrix::rotate(DegreesToRadians(90.0), X_AXIS)</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;            *Matrix::translate(0, roomSize / 2, roomSize / 2)</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;            );</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        fourthWall-&gt;addChild(thirdWallGeode);</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        ref_ptr&lt;Group&gt; roomRoot = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;        roomRoot-&gt;addChild(floor);</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;        roomRoot-&gt;addChild(ceiling);</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        roomRoot-&gt;addChild(firstWall);</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;        roomRoot-&gt;addChild(secondWall);</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        roomRoot-&gt;addChild(thirdWall);</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;        roomRoot-&gt;addChild(fourthWall);</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        roomRoot-&gt;setNodeMask(<a class="code" href="namespacebrtr.html#af79a815819e2ef65ea9cd43dc9d43679">brtr::collisionMask</a>);</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;        <span class="comment">//this is the fakewall</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        thirdWall-&gt;setNodeMask(~<a class="code" href="namespacebrtr.html#a21ab851f18c0c85fa006766034833a4f">brtr::interactionAndCollisionMask</a>);</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <span class="comment">//material for the whole room</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        ref_ptr&lt;Material&gt; roomMaterial = createMaterial(Vec4(0.3, 0.3, 0.3, 1.0), Vec4(0.4, 0.4, 0.4, 1.0), Vec4(0.9, 0.9, 0.9, 1.0), 42);     </div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;        roomRoot-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(roomMaterial, StateAttribute::ON);</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        <span class="comment">//shader should know that there is no texture</span></div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        roomRoot-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;tex&quot;</span>, <span class="keyword">false</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        <span class="keywordflow">return</span> roomRoot;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;    }</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="classbrtr_1_1_control_room.html#a15055ae530b811b7046871c5c1ef3f4f">  100</a></span>&#160;    ref_ptr&lt;Group&gt; ControlRoom::createChessFigures(<a class="code" href="classbrtr_1_1_toon_tex_switcher_callback.html">brtr::ToonTexSwitcherCallback</a>&amp; toonCallback, <a class="code" href="classbrtr_1_1_program_switcher_callback.html">brtr::ProgramSwitcherCallback</a>&amp; programCallback)</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;{</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        ref_ptr&lt;Geometry&gt; chessFigure1Geometry = <a class="code" href="namespacebrtr.html#a118d4013732dea1a161b6d225df6dc2e">brtr::createChessFigure</a>();</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        ref_ptr&lt;Geode&gt; chessFigure1Source = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        chessFigure1Source-&gt;addDrawable(chessFigure1Geometry);</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        ref_ptr&lt;MatrixTransform&gt; chessFigure1 = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        chessFigure1-&gt;setMatrix(</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;            Matrix::translate(-5, 0, 0)</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            );</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;        chessFigure1-&gt;addChild(chessFigure1Source);</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        chessFigure1-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;xAnimation&quot;</span>, <span class="keyword">true</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        ref_ptr&lt;Geode&gt; chessFigure2Source = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        chessFigure2Source-&gt;addDrawable(<a class="code" href="namespacebrtr.html#a118d4013732dea1a161b6d225df6dc2e">brtr::createChessFigure</a>());</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        ref_ptr&lt;MatrixTransform&gt; chessFigure2 = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        chessFigure2-&gt;setMatrix(</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;            Matrix::translate(0, 5, 0)</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;            );</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;        chessFigure2-&gt;addChild(chessFigure2Source);</div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        chessFigure2-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;zAnimation&quot;</span>, <span class="keyword">true</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;        chessFigure2-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(createMaterial(Vec4(0.4583, 0.35, 1, 1), Vec4(0.4583, 0.35, 1, 1)), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        ref_ptr&lt;Geometry&gt; chessFigure3Geometry = <a class="code" href="namespacebrtr.html#a118d4013732dea1a161b6d225df6dc2e">brtr::createChessFigure</a>();</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        ref_ptr&lt;Geode&gt; chessFigure3Source = <span class="keyword">new</span> Geode;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        chessFigure3Source-&gt;addDrawable(chessFigure3Geometry);</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;        ref_ptr&lt;MatrixTransform&gt; chessFigure3 = <span class="keyword">new</span> MatrixTransform;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;        chessFigure3-&gt;setMatrix(</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;            Matrix::translate(5, 0, 0)</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;            );</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;        chessFigure3-&gt;addChild(chessFigure3Source);</div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        chessFigure3-&gt;getOrCreateStateSet()-&gt;addUniform(<span class="keyword">new</span> Uniform(<span class="stringliteral">&quot;yAnimation&quot;</span>, <span class="keyword">true</span>), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;        chessFigure3-&gt;getOrCreateStateSet()-&gt;setAttributeAndModes(createMaterial(Vec4(0, 0.63, 0.084, 1), Vec4(0, 0.63, 0.084, 1)), StateAttribute::ON | StateAttribute::OVERRIDE);</div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;        </div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;        chessFigure1Geometry-&gt;getOrCreateUserDataContainer()-&gt;addUserObject(&amp;toonCallback);</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        chessFigure3Geometry-&gt;getOrCreateUserDataContainer()-&gt;addUserObject(&amp;programCallback);</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        ref_ptr&lt;Group&gt; chessFigureRoot = <span class="keyword">new</span> Group;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;        chessFigureRoot-&gt;addChild(chessFigure1);</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;        chessFigureRoot-&gt;addChild(chessFigure2);</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        chessFigureRoot-&gt;addChild(chessFigure3);</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        <span class="keywordflow">return</span> chessFigureRoot;</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;    }</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;</div>
<div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="classbrtr_1_1_control_room.html#a1cb8b6799fcb85750e0d321a4fbed6f1">  145</a></span>&#160;    ref_ptr&lt;Material&gt; ControlRoom::createMaterial(Vec4 diffuse, Vec4 ambient, Vec4 specular, <span class="keywordtype">double</span> shininess) {</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;        ref_ptr&lt;Material&gt; mat = <span class="keyword">new</span> Material;</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        mat-&gt;setAmbient(Material::FRONT_AND_BACK, ambient);</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;        mat-&gt;setDiffuse(Material::FRONT_AND_BACK, diffuse);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;        mat-&gt;setSpecular(Material::FRONT_AND_BACK, specular);</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;        mat-&gt;setShininess(Material::FRONT_AND_BACK, shininess);</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <span class="keywordflow">return</span> mat;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    }</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;}</div>
<div class="ttc" id="classbrtr_1_1_cel_shading_html"><div class="ttname"><a href="classbrtr_1_1_cel_shading.html">brtr::CelShading</a></div><div class="ttdoc">CelSading Effect, every child of this node will get the effect. </div><div class="ttdef"><b>Definition:</b> <a href="_cel_shading_8h_source.html#l00018">CelShading.h:18</a></div></div>
<div class="ttc" id="classbrtr_1_1_toon_tex_switcher_callback_html"><div class="ttname"><a href="classbrtr_1_1_toon_tex_switcher_callback.html">brtr::ToonTexSwitcherCallback</a></div><div class="ttdoc">Callback for switching the ToonTextures. </div><div class="ttdef"><b>Definition:</b> <a href="_toon_tex_switcher_callback_8h_source.html#l00017">ToonTexSwitcherCallback.h:17</a></div></div>
<div class="ttc" id="namespacebrtr_html_a118d4013732dea1a161b6d225df6dc2e"><div class="ttname"><a href="namespacebrtr.html#a118d4013732dea1a161b6d225df6dc2e">brtr::createChessFigure</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createChessFigure()</div><div class="ttdoc">Creates a "ChessFigure" with Material with the help of the BodyOfRotationFunction. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00500">UtilFunctions.cpp:500</a></div></div>
<div class="ttc" id="classbrtr_1_1_program_switcher_callback_html"><div class="ttname"><a href="classbrtr_1_1_program_switcher_callback.html">brtr::ProgramSwitcherCallback</a></div><div class="ttdoc">Callback for switching the postprocess programs. </div><div class="ttdef"><b>Definition:</b> <a href="_program_switcher_callback_8h_source.html#l00017">ProgramSwitcherCallback.h:17</a></div></div>
<div class="ttc" id="namespacebrtr_html_a21ab851f18c0c85fa006766034833a4f"><div class="ttname"><a href="namespacebrtr.html#a21ab851f18c0c85fa006766034833a4f">brtr::interactionAndCollisionMask</a></div><div class="ttdeci">const int interactionAndCollisionMask</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00029">UtilFunctions.h:29</a></div></div>
<div class="ttc" id="namespacebrtr_html_af79a815819e2ef65ea9cd43dc9d43679"><div class="ttname"><a href="namespacebrtr.html#af79a815819e2ef65ea9cd43dc9d43679">brtr::collisionMask</a></div><div class="ttdeci">const int collisionMask</div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8h_source.html#l00027">UtilFunctions.h:27</a></div></div>
<div class="ttc" id="namespacebrtr_html_ad772c6dbc0a2cabd40a284676c124a97"><div class="ttname"><a href="namespacebrtr.html#ad772c6dbc0a2cabd40a284676c124a97">brtr::createLight</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::LightSource &gt; createLight(const osg::Vec3 &amp;pos, int lightNum, int point=1, double spotCutoff=180, double spotExponent=0)</div><div class="ttdoc">creates a Light with a lightsource </div></div>
<div class="ttc" id="namespacebrtr_html_a793c6ef7f57632fc5ac280b94f60dd65"><div class="ttname"><a href="namespacebrtr.html#a793c6ef7f57632fc5ac280b94f60dd65">brtr::createRectangle</a></div><div class="ttdeci">osg::ref_ptr&lt; osg::Geometry &gt; createRectangle(double length, double width, int lsteps, int wsteps)</div><div class="ttdoc">Creates a Rectangle with TRIANGLE_STRIPS. </div><div class="ttdef"><b>Definition:</b> <a href="_util_functions_8cpp_source.html#l00072">UtilFunctions.cpp:72</a></div></div>
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